
You can call in air strikes or helicopter support. You can go in guns blazing, you can sneak in at night or during the day, you can tell your horse to poop (though I'm not sure if that provides any tactical advantage).
METAL GEAR SOLID V REVIEW IGN SERIES
This opens the door to creative approaches, something the series has always reveled in. Gone are the days of cone-dodging, as planning your attacks in advance become crucial. The binoculars also tag enemies, letting you see their movements, even through walls. You can sneak into camps and fortresses from any angle, and the binoculars are essential in scoping them out before a mission. Unlike the linear structure of previous games, The Phantom Pain has a highly-explorable open world. There is a dedicated button for your binoculars, which if that sounds like a waste, you're playing it wrong. Complete 360-degree control of the camera, on-screen button prompts and shooting control that more closely resemble modern third-person shooters. Those who have played Ground Zeroes will already know how well The Phantom Pain controls. Previous games in the series always had engaging boss battles and encounters but could feel stilted with wonky control schemes and camera angles. What elevates Metal Gear Solid V above its predecessors is its gameplay. Thankfully, you also have Troy Baker portraying Revolver Ocelot, who channels the flair and gusto of the original MGS villain. Whether this is the result of budgetary concerns or last-minute cuts is hard to say, but it is noticeable. It can be a little jarring, considering how much hype was built up for Keifer's involvement in the project.

Listening to the cassette tapes will give you a better idea of Keifer Sutherland's portrayal of Big Boss, too, as a lot of cutscenes feature other characters telling him what to do while he just sort of stares out into the wastelands of Afghanistan. Seriously, this game will try and hammer the not-so-subtle metaphor into your head. Handy, for those who can multi-task taking down an enemy camp and listening to Miller ramble on about all of the phantom pains he is feeling. Players can pick and choose when to listen to story summaries, mission briefings and conversations between Big Boss, Miller, and Ocelot. As if written for millennials in mind, a lot of The Phantom Pain's meaty story is delivered podcast-style via your iDroid.

Gone are the days of watching drama unfold between two talking heads. To be fair, this is exactly what Metal Gear fans want to hear, so you're in luck. I found myself having to go back and watch recaps because in typical Kojima fashion, the story is a hodgepodge of current events, dramatic metaphor and nostalgia for characters you can't remember. Have you played Peace Walker? The Phantom Pain assumes that you have. I intend to keep this review spoiler-free, so the only thing I will say about the story is that it starts immediately after the end of Ground Zeroes and hits the ground running. Metal Gear Solid V: The Phantom Pain is the culmination of everything that came before it, resulting in not only the most well-realized Metal Gear Solid but one of the finest games of 2015. What's left in the wake is Kojima's playable swan song, and what a song it is. It's been a rough year waiting for the The Phantom Pain after news of Hideo Kojima's departure from both the company and the franchise, as well as the subsequent reports of the treatment of Konami's employees. Metal Gear Solid V: The Phantom Pain marks the end of an age, the end of the video game auteur, the end of the artist and big business working in unison.

I was convinced it had done so on purpose, using its last breath to teach me the importance of friendship or something.Įventually, I did play it, cherished and worshipped it, and here I am today writing what feels less like a review and more like a eulogy.

I finally had the greatest game of my adolescence in my hands and my PlayStation took a big fat steaming one right in front of me. I pushed past my friends and threw the disc into the PlayStation tray, turned on the TV, pressed the power button and waited.Īfter a few seconds I looked down at my PlayStation and saw the dead look in its eye. So, when I tore open the wrapping and saw the red logo against a solid white backdrop, I called off my birthday party. I was a fan before the opening credits could roll. I spent almost ten dollars on a magazine I never even read because it had the Metal Gear Solid demo contained within. For my 13th birthday, at the cusp of teenagehood and still not ready to talk to girls, there was only one thing I wanted: Metal Gear Solid.
